Make shortcuts to the data folder on desktop of course. To know what the original looks like and as back up. Fallout 4\Data\F4SE\Plugins\F4EE\BodyGen\Fallout4.esm\morphs.ini - this file defines which charactes should use which bodyslide preset (from the ones you have in the templates. *IMPORTANT* Copy the entire Fallout 4 folder before modding anything. Loads and runs as fast as unmodded and the game is the same size as unmodded with around 70 gigs of mods. Replaced the mesh with a mesh from a mod, along with putting the textures and materials into their corrosponding ba.2 files. (highly recommended to see what in there and to know what modding even is)Ģ. No mods or even folders with meshes or textures in the game in this screen.ġ. In Fallout 4 everything depends on the mesh to decide what gets loaded. If a mesh is dragged from one folder to another and renamed the game will load that mesh instead, including the textures and everything, no other changes needed. Solid other than that.įor BS each clothing has a mesh and each can be done seperately unless the program is changing them all. Dont use presets or even touch them, they are bugged and if the game saves your screwed. Open console, click the character to get the number, then slm number.
Originally posted by DeadofPool:Literally no matter what mod manager I use or how I do it manually unique player never works for me so I'd really just recommend doing the Looksmenu route because that literally just lets you do the body type ingame and even randomizes what body types other people get.